It’s been 9 months since the last post. Almost forgot, I have this blog. haha. Development of my game still continue. It’s just slow progress. I can’t focus on this game after doing many other projects. So, at the beginning of this year, I decided to focus and finish this game.
Here are some changes after 9 months.
Switched game engine from UE4 to Urho3D. My game is too casual for UE4
New design. I got help from my friend to design the look of my game. We use minimalist style.
Game run & tested in windows, html5 (webgl), & android.
More updates will follow. I hope I can finish this game in February.
This game will contain some skins. At the beginning of the game, you only get 1 or 2 skins. You will get more unlockable skins as you play. Since my artist friend can’t help me right now and I’m only designer wannabe programmer, I designed really simple & minimalist first skin.
I use orthographic camera with certain rotation setting, to show 2d gameplay but still maintain 3d feeling.
I made drastic change on the right side of panel. At the last update, right panel looked like a queue track. My friend told me, right panel was confusing him. He suggested to make it like tetris stack.
No more shifting buttons
At the last update, you’ll notice some purple buttons surrounding left panel. I decided to get rid all of them. To shifting boxes, you can drag with right button mouse.
Before i stick with current block design, this is how typical blocks looked like.
The problem arise when 2 blocks with same color is stacking.
You can’t tell what this stacking block consist of. Is that 2 blocks? Or just 1 block?
I made several alternative designs to solve this problem.
None of these are good enough or, I’m just bad designer. So I use this good old simple tetris design.
That’s it for today update. I hope I can post update more often.
Something that really bug me is inability of ue4 to handle or read simple text file. Yes, you still can do this. But, what if I want to do is just put simple file text and read that as a string. You can do that in C++ using
For the purpose of this tutorial, we will create text file reader as a actor component. We need a method to read file that will be called from blueprint.
Create class actor component
Name it “TextReaderComponent”.
Put this code in your header & implementation files.